Difference between revisions of "Burger Quest"

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+
==Introduction==
 +
Burger Quest is a demo of Draccyserv's new quest mechanics. This guide will walk you through some possible gameplay scenarios to demonstrate how quests are experienced in-game.
 +
 
 +
==Quest Start==
 +
The Burger Quest adventure involves running an errand for a lazy burger fan.
 +
 
 +
When the player right-clicks an NPC that is using the "Burger Bob" dialog set, the first Section from Tree A shows up.
 +
 
 +
They're presented with one of 3 Player Responses. In this case, the player has clicked "Sure.", which has triggered Section 3 (still in Tree A).
 +
 
 +
As Section 3 pops up in-chat, the Node "Burger Quest" is completed, and the player receives 5 XP as incentive to keep going.
 +
 
 +
----
 +
[[file:burgerquest01.png|400px]]
 +
[[file:burgerquest02.png|400px]]
 +
----
 +
This allows further quest Nodes to become visible in the Quest Status Screen.
 +
 
 +
As expected, the "Sandwich" Icon on the Round Frame is visible, and the frame is colorized because this first Node ("Burger Quest") is completed.
 +
 
 +
==Want Fries With That?==
 +
Now that we have something to do for Burger Bob, we're required to go to another NPC at a McLevel's location and pick up his burger. Apparently he put the order in already?
 +
 
 +
Because "Burger Quest" is flagged as complete, Dialog Tree B shows up when the player right clicks the Cashier NPC at McLevel's.
 +
 
 +
----
 +
[[file:burgerquest04.png|400px]]
 +
[[file:burgerquest03.png|400px]]
 +
----
 +
In this case, the player has clicked "Sure.", which has triggered Section 2 (still in Tree B).  
 +
 
 +
The dialog appears for Section 2, the player is rewarded with 16 XP and the quest Node "Want Fries With That?" is completed.
 +
 
 +
==Special Delivery==
 +
If you decide to do the decent thing and bring this hungry stranger his precious burger, you'll be rewarded!
 +
 
 +
When the player right clicks on Burger Bob, Dialog Tree B Section 1 appears in chat and the "Bobs Burger" item is '''removed''' from the player's inventory.
 +
 
 +
At this point, the "Burger Quest" Node has been reset and is no longer flagged as completed.
 +
 
 +
After the player clicks "???", Section 2 (Tree B) appears and the "Special Delivery!" Node is completed. The player receives 32 XP and is '''given''' 10 Emeralds.
 +
 
 +
----
 +
[[file:burgerquest07.png|400px]]
 +
[[file:burgerquest05.png|400px]]
 +
-----
 +
 
 +
In addition to "Burger Quest" having been reset, triggering Section 2 of Dialog Tree B has reset "Want Fries With That?", leaving only "Special Delivery!" completed.
 +
 
 +
"Special Delivery!" can stay flagged as completed indefinitely without affecting the Adventure restart, and so it is works as a trophy for having completed it.
 +
 
 +
 
 +
==Eat Bob's Burger==
 +
The other Node on the Fork from the "Want Fries With That?" Node gives the player the chance to do the unthinkable!
 +
 
 +
After receiving the "Bobs Burger" item from the [[Admin/NPC_Quest_Tutorial#Want_Fries_With_That?|Cashier]], the player immediately eats it.  
 +
 
 +
Trying to talk to the Cashier again reveals no dialog related to the Adventure.
 +
 
 +
The player now has "Eat Bob's Burger" completed in the Quest Status Screen.
 +
 
 +
----
 +
[[file:burgerquest10.png|400px]]
 +
[[file:burgerquest08.png|400px]]
 +
[[file:burgerquest09.png|400px]]
 +
-----
 +
Bob does not take it well. Dialog Tree C Section 1 is triggered when the player right-clicks the NPC.
 +
 
 +
Further Dialog progression reveals that the player has another chance.
 +
 
 +
The player clicks "Sure". The Node "Eat Bob's Burger" is reset in the Quest Status Screen.
 +
 
 +
The player can now go back to McLevel's and talk to the Cashier to try again.  
 +
 
 +
This alternate path can be repeated indefinitely, and rewards 16 XP every time the player picks up another burger.  
 +
 
 +
It can technically be used as a very tedious XP farm.
 +
 
 +
 
 +
===Vocabulary===
 +
It's a good idea to get familiar with terminology used throughout this guide and within the server utilities.
 +
 
 +
;Quest
 +
:A custom form of Minecraft [https://minecraft.gamepedia.com/Advancements Advancement]. More info [[Admin/Quest|HERE]]
 +
 
 +
;Quest Status Screen
 +
:The (Advancements Screen) which pops up when the appropriate keyboard key is pressed (default is <code>L</code>)
 +
 
 +
;Node (Quests)
 +
:The a single quest objective in a Quest Tree, which is linked to other neighboring Nodes
 +
:Nodes are "linked" when they share a chain of dependency (shows as white line in Quest Status screen).
 +
 
 +
;Tree/Chain (Quests)
 +
:The series of Nodes interlinked in series, starting from the named Node ("Burger Quest" tree starts from "Burger Quest" node)
 +
:Since different Quest lines branch off of each other, earlier Nodes always represent larger Trees
 +
 
 +
;Fork (Quests)
 +
:The split quest route that occurs when more than one Node continues on from its Parent Quest Node
 +
 
 +
;Parent (Quests)
 +
:The linked Node occurring immediately previous to the Node in question, to which the Node in question is dependent.
 +
 
 +
;Root (Quests)
 +
:Lowest possible Node in a Tree, also representing a specific tabbed panel in the Quest Status Screen.
 +
:Shows as all-caps with (ROOT) in the Parent Quest selection on the [http://draccyserv.com/admin/advancement_create.php Quest Configurator]
 +
 
 +
;Clickable
 +
:A button-like span of text appearing in-chat which allows players to interact with NPC Dialog and other features using mouse clicks.
 +
 
 +
;Adventure
 +
:The combined components (Dialog, Special Functions, Recipe, Etc) surrounding a Quest Tree
 +
 
 +
;Dialog Section
 +
:A span of text (up to a paragraph) which is displayed according to the parameters specified in the [http://draccyserv.com/admin/npc_dialog.php Dialog Configurator]
 +
:May be referred to as a "Dialog Line" in some screenshots/notes. This terminology is being phased out.
 +
 
 +
;Dialog Option
 +
:A Clickable which can optionally be presented in-chat after a Dialog Section (up to 3 per Section).  
 +
:These specifically navigate to another section of Dialog as specified in the [http://draccyserv.com/admin/npc_dialog.php Dialog Configurator]
 +
 
 +
== Related Pages ==
 +
[[Admin/NPC_Dialog|NPC Dialog Creation]]
 +
 
 +
[[Admin/Quest|Quest Creation]]

Revision as of 08:33, 18 May 2020

Introduction

Burger Quest is a demo of Draccyserv's new quest mechanics. This guide will walk you through some possible gameplay scenarios to demonstrate how quests are experienced in-game.

Quest Start

The Burger Quest adventure involves running an errand for a lazy burger fan.

When the player right-clicks an NPC that is using the "Burger Bob" dialog set, the first Section from Tree A shows up.

They're presented with one of 3 Player Responses. In this case, the player has clicked "Sure.", which has triggered Section 3 (still in Tree A).

As Section 3 pops up in-chat, the Node "Burger Quest" is completed, and the player receives 5 XP as incentive to keep going.


Burgerquest01.png Burgerquest02.png


This allows further quest Nodes to become visible in the Quest Status Screen.

As expected, the "Sandwich" Icon on the Round Frame is visible, and the frame is colorized because this first Node ("Burger Quest") is completed.

Want Fries With That?

Now that we have something to do for Burger Bob, we're required to go to another NPC at a McLevel's location and pick up his burger. Apparently he put the order in already?

Because "Burger Quest" is flagged as complete, Dialog Tree B shows up when the player right clicks the Cashier NPC at McLevel's.


Burgerquest04.png Burgerquest03.png


In this case, the player has clicked "Sure.", which has triggered Section 2 (still in Tree B).

The dialog appears for Section 2, the player is rewarded with 16 XP and the quest Node "Want Fries With That?" is completed.

Special Delivery

If you decide to do the decent thing and bring this hungry stranger his precious burger, you'll be rewarded!

When the player right clicks on Burger Bob, Dialog Tree B Section 1 appears in chat and the "Bobs Burger" item is removed from the player's inventory.

At this point, the "Burger Quest" Node has been reset and is no longer flagged as completed.

After the player clicks "???", Section 2 (Tree B) appears and the "Special Delivery!" Node is completed. The player receives 32 XP and is given 10 Emeralds.


Burgerquest07.png Burgerquest05.png


In addition to "Burger Quest" having been reset, triggering Section 2 of Dialog Tree B has reset "Want Fries With That?", leaving only "Special Delivery!" completed.

"Special Delivery!" can stay flagged as completed indefinitely without affecting the Adventure restart, and so it is works as a trophy for having completed it.


Eat Bob's Burger

The other Node on the Fork from the "Want Fries With That?" Node gives the player the chance to do the unthinkable!

After receiving the "Bobs Burger" item from the Cashier, the player immediately eats it.

Trying to talk to the Cashier again reveals no dialog related to the Adventure.

The player now has "Eat Bob's Burger" completed in the Quest Status Screen.


Burgerquest10.png Burgerquest08.png Burgerquest09.png


Bob does not take it well. Dialog Tree C Section 1 is triggered when the player right-clicks the NPC.

Further Dialog progression reveals that the player has another chance.

The player clicks "Sure". The Node "Eat Bob's Burger" is reset in the Quest Status Screen.

The player can now go back to McLevel's and talk to the Cashier to try again.

This alternate path can be repeated indefinitely, and rewards 16 XP every time the player picks up another burger.

It can technically be used as a very tedious XP farm.


Vocabulary

It's a good idea to get familiar with terminology used throughout this guide and within the server utilities.

Quest
A custom form of Minecraft Advancement. More info HERE
Quest Status Screen
The (Advancements Screen) which pops up when the appropriate keyboard key is pressed (default is L)
Node (Quests)
The a single quest objective in a Quest Tree, which is linked to other neighboring Nodes
Nodes are "linked" when they share a chain of dependency (shows as white line in Quest Status screen).
Tree/Chain (Quests)
The series of Nodes interlinked in series, starting from the named Node ("Burger Quest" tree starts from "Burger Quest" node)
Since different Quest lines branch off of each other, earlier Nodes always represent larger Trees
Fork (Quests)
The split quest route that occurs when more than one Node continues on from its Parent Quest Node
Parent (Quests)
The linked Node occurring immediately previous to the Node in question, to which the Node in question is dependent.
Root (Quests)
Lowest possible Node in a Tree, also representing a specific tabbed panel in the Quest Status Screen.
Shows as all-caps with (ROOT) in the Parent Quest selection on the Quest Configurator
Clickable
A button-like span of text appearing in-chat which allows players to interact with NPC Dialog and other features using mouse clicks.
Adventure
The combined components (Dialog, Special Functions, Recipe, Etc) surrounding a Quest Tree
Dialog Section
A span of text (up to a paragraph) which is displayed according to the parameters specified in the Dialog Configurator
May be referred to as a "Dialog Line" in some screenshots/notes. This terminology is being phased out.
Dialog Option
A Clickable which can optionally be presented in-chat after a Dialog Section (up to 3 per Section).
These specifically navigate to another section of Dialog as specified in the Dialog Configurator

Related Pages

NPC Dialog Creation

Quest Creation