Difference between revisions of "Burger Quest"

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(Created page with "==Introduction== Burger Quest is a demo of Draccyserv's new quest mechanics. This guide will walk you through some possible gameplay scenarios to demonstrate how quests are ex...")
(Vocabulary)
 
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==Introduction==
 
==Introduction==
Burger Quest is a demo of Draccyserv's new quest mechanics. This guide will walk you through some possible gameplay scenarios to demonstrate how quests are experienced in-game.
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Burger Quest is a demo of Draccyserv's new [[Quest|Quest mechanics]]. This [[#Vocabulary|Adventure]] uses [[#Vocabulary|Dialog]] interaction with [[NPC|NPCs]] and features a [[Key Item]].
  
==Quest Start==
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This guide will walk you through some possible gameplay scenarios to demonstrate how [[Quest|Quests]] are experienced in-game.
The Burger Quest adventure involves running an errand for a lazy burger fan.  
+
  
When the player right-clicks an NPC that is using the "Burger Bob" dialog set, the first Section from Tree A shows up.
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===Screenshot Notice===
 +
<pre style="color: blue; font-weight: bold; font-size: 1.3em;">Some of these screenshots were borrowed from another wiki page and may feature Draccy running around in Creative Mode with weird items in his inventory.
 +
If you want your own character in the screenshots, we're looking for replacements!
 +
</pre>
 +
 
 +
==Quest Start==
 +
The Burger Quest [[#Vocabulary|Adventure]] involves running an errand for a lazy burger fan.  
  
They're presented with one of 3 Player Responses. In this case, the player has clicked "Sure.", which has triggered Section 3 (still in Tree A).
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When the player right-clicks NPC "Burger Bob", his default Dialog pops up. Bob wants the player to go pick up a burger from McLevel's.
  
As Section 3 pops up in-chat, the Node "Burger Quest" is completed, and the player receives 5 XP as incentive to keep going.
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We are presented with one of 3 Player Responses. In this case, the player has clicked "Sure.", which as advanced the Dialog and caused the first Node, "Burger Quest" to be completed.
  
 
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[[file:burgerquest02.png|400px]]
 
[[file:burgerquest02.png|400px]]
 
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This allows further quest Nodes to become visible in the Quest Status Screen.
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Opening the Quest Status Screen reveals more of the Quest Tree. We can see that the next Node is not yet completed, and so the frame is grayed out.
 
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As expected, the "Sandwich" Icon on the Round Frame is visible, and the frame is colorized because this first Node ("Burger Quest") is completed.
+
  
 
==Want Fries With That?==
 
==Want Fries With That?==
 
Now that we have something to do for Burger Bob, we're required to go to another NPC at a McLevel's location and pick up his burger. Apparently he put the order in already?
 
Now that we have something to do for Burger Bob, we're required to go to another NPC at a McLevel's location and pick up his burger. Apparently he put the order in already?
  
Because "Burger Quest" is flagged as complete, Dialog Tree B shows up when the player right clicks the Cashier NPC at McLevel's.
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Since "Burger Quest" is completed, the [[#Vocabulary|Adventure]] will be reflected when we talk to a Cashier at a McLevel's burger joint.
  
 
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[[file:burgerquest03.png|400px]]
 
[[file:burgerquest03.png|400px]]
 
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In this case, the player has clicked "Sure.", which has triggered Section 2 (still in Tree B).  
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In this case, the player has clicked "Sure.".
  
The dialog appears for Section 2, the player is rewarded with 16 XP and the quest Node "Want Fries With That?" is completed.
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The Cashier has given the player "Bobs Burger", and the "Want Fries With That?" Node is completed.
  
 
==Special Delivery==
 
==Special Delivery==
If you decide to do the decent thing and bring this hungry stranger his precious burger, you'll be rewarded!
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If we decide to do the decent thing and bring this hungry stranger his precious burger, we'll be rewarded!
  
When the player right clicks on Burger Bob, Dialog Tree B Section 1 appears in chat and the "Bobs Burger" item is '''removed''' from the player's inventory.
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When the player returns to Burger Bob, new Dialog appears in response to the progress in the [[#Vocabulary|Adventure]].
  
At this point, the "Burger Quest" Node has been reset and is no longer flagged as completed.
+
After the player advances through the dialog, they receive 32 XP and 10 Emeralds.
 
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After the player clicks "???", Section 2 (Tree B) appears and the "Special Delivery!" Node is completed. The player receives 32 XP and is '''given''' 10 Emeralds.
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In addition to "Burger Quest" having been reset, triggering Section 2 of Dialog Tree B has reset "Want Fries With That?", leaving only "Special Delivery!" completed.
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This [[#Vocabulary|Adventure]] is unique in that it allows the player to start over and get Burger Bob another Burger once everything is completed.
 
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"Special Delivery!" can stay flagged as completed indefinitely without affecting the Adventure restart, and so it is works as a trophy for having completed it.
+
  
 +
For this player, "Special Delivery" will remain flagged as completed from now on as a trophy for completing the [[#Vocabulary|Adventure]].
  
 
==Eat Bob's Burger==
 
==Eat Bob's Burger==
The other Node on the Fork from the "Want Fries With That?" Node gives the player the chance to do the unthinkable!
+
There is another way to play through this [[#Vocabulary|Adventure]], if you feel like depriving Burger Bob of his precious burg!
  
After receiving the "Bobs Burger" item from the [[Admin/NPC_Quest_Tutorial#Want_Fries_With_That?|Cashier]], the player immediately eats it.  
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After receiving the "Bobs Burger" item from the Cashier, the player immediately eats it.  
  
Trying to talk to the Cashier again reveals no dialog related to the Adventure.
+
Trying to talk to the Cashier again reveals no dialog related to the Adventure. The dreadful deed is done!
  
 
The player now has "Eat Bob's Burger" completed in the Quest Status Screen.
 
The player now has "Eat Bob's Burger" completed in the Quest Status Screen.
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[[file:burgerquest09.png|400px]]
 
[[file:burgerquest09.png|400px]]
 
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Bob does not take it well. Dialog Tree C Section 1 is triggered when the player right-clicks the NPC.
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Bob is not thrilled with the news. Oops!
  
 
Further Dialog progression reveals that the player has another chance.
 
Further Dialog progression reveals that the player has another chance.
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===Vocabulary===
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==Vocabulary==
It's a good idea to get familiar with terminology used throughout this guide and within the server utilities.
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It's a good idea to get familiar with terminology used on our server:
  
 
;Quest
 
;Quest
:A custom form of Minecraft [https://minecraft.gamepedia.com/Advancements Advancement]. More info [[Admin/Quest|HERE]]
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:A custom form of Minecraft [https://minecraft.gamepedia.com/Advancements Advancement].  
  
 
;Quest Status Screen
 
;Quest Status Screen
 
:The (Advancements Screen) which pops up when the appropriate keyboard key is pressed (default is <code>L</code>)
 
:The (Advancements Screen) which pops up when the appropriate keyboard key is pressed (default is <code>L</code>)
  
;Node (Quests)
+
;Quest Node
 
:The a single quest objective in a Quest Tree, which is linked to other neighboring Nodes
 
:The a single quest objective in a Quest Tree, which is linked to other neighboring Nodes
 
:Nodes are "linked" when they share a chain of dependency (shows as white line in Quest Status screen).
 
:Nodes are "linked" when they share a chain of dependency (shows as white line in Quest Status screen).
  
;Tree/Chain (Quests)
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;Quest Tree
:The series of Nodes interlinked in series, starting from the named Node ("Burger Quest" tree starts from "Burger Quest" node)
+
:The series of Nodes interlinked in series, starting from the Node being used to identify the Tree ("Burger Quest" tree branches out from "Burger Quest" Node)
 
:Since different Quest lines branch off of each other, earlier Nodes always represent larger Trees
 
:Since different Quest lines branch off of each other, earlier Nodes always represent larger Trees
  
;Fork (Quests)
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;Quest Parent
:The split quest route that occurs when more than one Node continues on from its Parent Quest Node
+
 
+
;Parent (Quests)
+
 
:The linked Node occurring immediately previous to the Node in question, to which the Node in question is dependent.
 
:The linked Node occurring immediately previous to the Node in question, to which the Node in question is dependent.
  
;Root (Quests)
+
;Quest Tree Fork
 +
:Noun. The split route that occurs when more than one Node continues on from its Parent
 +
:Verb. The act of splitting into more than one possible branch from a Parent Node
 +
 
 +
;Quest Root
 
:Lowest possible Node in a Tree, also representing a specific tabbed panel in the Quest Status Screen.
 
:Lowest possible Node in a Tree, also representing a specific tabbed panel in the Quest Status Screen.
:Shows as all-caps with (ROOT) in the Parent Quest selection on the [http://draccyserv.com/admin/advancement_create.php Quest Configurator]
 
 
;Clickable
 
:A button-like span of text appearing in-chat which allows players to interact with NPC Dialog and other features using mouse clicks.
 
  
 
;Adventure
 
;Adventure
:The combined components (Dialog, Special Functions, Recipe, Etc) surrounding a Quest Tree
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:The story you play out by completing a chain of Quests in a Tree.
 +
:This label includes all the dialog and events related to a Quest Tree.
  
;Dialog Section
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;Dialog
:A span of text (up to a paragraph) which is displayed according to the parameters specified in the [http://draccyserv.com/admin/npc_dialog.php Dialog Configurator]
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:The in-chat communication of NPCs when you interact with them.
:May be referred to as a "Dialog Line" in some screenshots/notes. This terminology is being phased out.
+
  
 
;Dialog Option
 
;Dialog Option
:A Clickable which can optionally be presented in-chat after a Dialog Section (up to 3 per Section).  
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:A [[Clickable]] "answer" which appears in-chat at the end of some sections of Dialog.
:These specifically navigate to another section of Dialog as specified in the [http://draccyserv.com/admin/npc_dialog.php Dialog Configurator]
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:Some Dialog will present multiple choice Options, which will result in different Dialog responses.
  
 
== Related Pages ==
 
== Related Pages ==
[[Admin/NPC_Dialog|NPC Dialog Creation]]
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[[NPC|NPCs]]
  
[[Admin/Quest|Quest Creation]]
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[[Quest|Quests]]

Latest revision as of 21:15, 18 May 2020

Introduction

Burger Quest is a demo of Draccyserv's new Quest mechanics. This Adventure uses Dialog interaction with NPCs and features a Key Item.

This guide will walk you through some possible gameplay scenarios to demonstrate how Quests are experienced in-game.

Screenshot Notice

Some of these screenshots were borrowed from another wiki page and may feature Draccy running around in Creative Mode with weird items in his inventory. 
If you want your own character in the screenshots, we're looking for replacements!

Quest Start

The Burger Quest Adventure involves running an errand for a lazy burger fan.

When the player right-clicks NPC "Burger Bob", his default Dialog pops up. Bob wants the player to go pick up a burger from McLevel's.

We are presented with one of 3 Player Responses. In this case, the player has clicked "Sure.", which as advanced the Dialog and caused the first Node, "Burger Quest" to be completed.


Burgerquest01.png Burgerquest02.png


Opening the Quest Status Screen reveals more of the Quest Tree. We can see that the next Node is not yet completed, and so the frame is grayed out.

Want Fries With That?

Now that we have something to do for Burger Bob, we're required to go to another NPC at a McLevel's location and pick up his burger. Apparently he put the order in already?

Since "Burger Quest" is completed, the Adventure will be reflected when we talk to a Cashier at a McLevel's burger joint.


Burgerquest04.png Burgerquest03.png


In this case, the player has clicked "Sure.".

The Cashier has given the player "Bobs Burger", and the "Want Fries With That?" Node is completed.

Special Delivery

If we decide to do the decent thing and bring this hungry stranger his precious burger, we'll be rewarded!

When the player returns to Burger Bob, new Dialog appears in response to the progress in the Adventure.

After the player advances through the dialog, they receive 32 XP and 10 Emeralds.


Burgerquest07.png Burgerquest05.png


This Adventure is unique in that it allows the player to start over and get Burger Bob another Burger once everything is completed.

For this player, "Special Delivery" will remain flagged as completed from now on as a trophy for completing the Adventure.

Eat Bob's Burger

There is another way to play through this Adventure, if you feel like depriving Burger Bob of his precious burg!

After receiving the "Bobs Burger" item from the Cashier, the player immediately eats it.

Trying to talk to the Cashier again reveals no dialog related to the Adventure. The dreadful deed is done!

The player now has "Eat Bob's Burger" completed in the Quest Status Screen.


Burgerquest10.png Burgerquest08.png Burgerquest09.png


Bob is not thrilled with the news. Oops!

Further Dialog progression reveals that the player has another chance.

The player clicks "Sure". The Node "Eat Bob's Burger" is reset in the Quest Status Screen.

The player can now go back to McLevel's and talk to the Cashier to try again.

This alternate path can be repeated indefinitely, and rewards 16 XP every time the player picks up another burger.

It can technically be used as a very tedious XP farm.


Vocabulary

It's a good idea to get familiar with terminology used on our server:

Quest
A custom form of Minecraft Advancement.
Quest Status Screen
The (Advancements Screen) which pops up when the appropriate keyboard key is pressed (default is L)
Quest Node
The a single quest objective in a Quest Tree, which is linked to other neighboring Nodes
Nodes are "linked" when they share a chain of dependency (shows as white line in Quest Status screen).
Quest Tree
The series of Nodes interlinked in series, starting from the Node being used to identify the Tree ("Burger Quest" tree branches out from "Burger Quest" Node)
Since different Quest lines branch off of each other, earlier Nodes always represent larger Trees
Quest Parent
The linked Node occurring immediately previous to the Node in question, to which the Node in question is dependent.
Quest Tree Fork
Noun. The split route that occurs when more than one Node continues on from its Parent
Verb. The act of splitting into more than one possible branch from a Parent Node
Quest Root
Lowest possible Node in a Tree, also representing a specific tabbed panel in the Quest Status Screen.
Adventure
The story you play out by completing a chain of Quests in a Tree.
This label includes all the dialog and events related to a Quest Tree.
Dialog
The in-chat communication of NPCs when you interact with them.
Dialog Option
A Clickable "answer" which appears in-chat at the end of some sections of Dialog.
Some Dialog will present multiple choice Options, which will result in different Dialog responses.

Related Pages

NPCs

Quests